Would alternate which frame sprites were drawn on causing I know the NES had a strict 8 per-line sprite limit so devs Note: PPU refers to the video processing chips. Air Strike Patrol" mightīe the only game that requires this to be off. Speedhack with a big effect on performance. In SuperFX games but seems like it always speeds Speeds up the SuperFX chip which can reduce lag Of games (even streaming audio games such as The result is a method of removing slowdown in justĪbout any SNES game, without any framerate or pitchĭistortion, and without harming compatibility in 99% Without running the video and audio during this time. " additional scanlines into the CPU thread, The video and audio rate, or break games." Overclocking the SNES CPU by a fixed amount,īut it was done in a way that would either increase "Existing SNES emulators sometimes allowed Going by this quote I'm guessing this is what CPU Overclocking does: CPU Overclocking "Fix critical (deadlocking) bugs that also occur on Low/High - Emulate random register initialization, None - "For demoscene software made for SNES copiers" Jurassic Park, not sure if there's a reason to leave it off. Personal preference and the changes are pretty minor,Īuto is fine unless you want to read more.Īs far as I can tell this is only for Kirby's Dreamland 3 and This is taken from various changelogs and docs for similar emulators and other versions of this emulator, along with a good amount of guessing, so I can't say how accurate all of this is. In case anyone stumbles on this from Google I'll put what info I've found here.
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